The 2006 Friday Night Magic Armadillo Cloak foil card (#2) is a rare Enchantment-Aura featuring a {1}{G}{W} mana cost and trample with life gain effects.
2006 • Magic: The Gathering • Friday Night Magic 2006
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$8.73 | Guide Estimate | +4.6% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 13, 2026
The Armadillo Cloak from the Friday Night Magic 2006 set (card number 2) is a foil rare Enchantment-Aura in Magic: The Gathering. Released in 2006, this card carries a mana cost of {1}{G}{W} and targets creatures to provide significant defensive capabilities. The enchantment grants the enchanted creature +2/+2 and the trample ability, allowing excess combat damage to bypass blockers. Additionally, the card triggers life gain whenever the enchanted creature deals damage to an opponent. This combination of offensive pressure and life total protection makes the card a functional piece for specific deck strategies. The foil treatment gives this card a distinct finish compared to the non-foil base release. The card's design by Paolo Parente contributes to its identity within the 2006 promotional lineup. The foil treatment highlights the card's rarity within the set, appealing to those who value both aesthetic presentation and mechanical utility. Whether for competitive play or personal collection, the Armadillo Cloak remains a notable artifact from the 2006 era of the trading card game. Its straightforward rules text and impactful effects ensure it remains relevant among players who utilize green and white mana sources.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Armadillo Cloak
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Paolo Parente
Card Stock
English
Foil
{1}{G}{W}
Enchantment — Aura
G, W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
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