The 2010 Friday Night Magic release featuring the rare foil Anathemancer card. This Magic: The Gathering collectible offers a unique piece of trading card history for dedicated collectors.
Anathemancer
2010 • Magic: The Gathering • Friday Night Magic
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Description
This release features a Zombie Wizard creature with a mana cost of {1}{B}{R}, designed by artist Mark Hyzer. For collectors, the foil treatment adds a layer of visual appeal that distinguishes this card within the broader scope of the Friday Night Magic subset. The card's mechanics allow players to deal damage to a target player upon entry, equal to the number of nonbasic lands they control, while also offering the Unearth ability for graveyard recursion. This dual functionality makes it a notable inclusion for those studying the strategic depth of Magic: The Gathering during this era. The Anathemancer card continues to attract interest from hobbyists who value the specific design and rarity of the 2010 promotional prints. As a piece of TCG history, it represents a dedicated effort by Wizards of the Coast to engage players through exclusive, event-based distribution channels. Collectors often seek out this card to complete their Friday Night Magic portfolio or to appreciate the unique foil finish that defines its collectibility.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Anathemancer
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Mark Hyzer
Card Stock
English
Foil
{1}{B}{R}
Creature — Zombie Wizard
2 / 2
B, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
