The Wild Mongrel is a Rare green Creature card from the 2006 Friday Night Magic set, featuring a distinctive foil treatment and a dynamic discard mechanic.
Wild Mongrel
2006 • Magic: The Gathering • Friday Night Magic
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Description
The Wild Mongrel stands out in the Magic: The Gathering catalog as a versatile green Creature card from the 2006 Friday Night Magic set. Identified as card number 6 with the set code F06, this Rare card offers collectors a tangible piece of early 2000s trading card game history. As a two-mana Creature with a 2/2 power and toughness, it provides an affordable strategic option for green decks, while its unique ability allows players to discard a card to gain +1/+1 and choose a color until end of turn. For collectors, the foil variation of this card adds significant visual appeal. The glossy finish catches the light, highlighting the artwork and making it a standout addition to any Magic: The Gathering collection. Whether you are building a themed set of Friday Night Magic promos or seeking specific foil creatures for your collection, this card represents a key element of the era. The Wild Mongrel’s mechanics and presentation make it a favorite among those who appreciate both gameplay utility and aesthetic quality in collectible cards. Its enduring presence in the TCG community ensures that this card remains a relevant and desirable item for hobbyists who value both the history and the artistry of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wild Mongrel
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Anthony S. Waters
Card Stock
English
Foil
{1}{G}
Creature — Dog
2 / 2
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
It teaches *you* to play dead.
