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About This Card

The 2007 Magic: The Gathering card Barren Glory (#3) from the Future Sight set. A rare White enchantment with a unique, high-risk win condition.

Barren Glory

2007 • Magic: The Gathering • Future Sight

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Market Value
Raw/Ungraded Market: $1.42
Updated 6 days ago
Based on TCGplayer Market (reference)Check Price Guide

Market & Price History

  • $1.42
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    Guide Estimate
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    -2.7%
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 6, 2026

Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.
Product Overview

Description

Barren Glory is a rare White enchantment card from the 2007 Future Sight expansion, designated as card number 3 in the set. Designed by Dave Kendall, this Magic: The Gathering card presents a distinct mechanical challenge that appeals to players and collectors interested in unique game states. The card features a mana cost of {4}{W}{W} and a mana value of 6, requiring significant resource investment to cast. The card’s primary appeal lies in its powerful yet precarious ability. It offers a unique win condition: if a player controls no permanents other than Barren Glory and has no cards in hand at the start of their upkeep, they win the game immediately. This creates a high-stakes scenario where the player must carefully manage their board state and resources to trigger the effect. The flavor text, attributed to Tarran, magus of the disk, adds narrative depth with the quote, "The only perfect world is an empty world, with no one to sin or wage war." As part of the Future Sight series, Barren Glory represents a creative approach to gameplay mechanics that push the boundaries of traditional strategy. Collectors often seek this card for its interesting rules interaction and its place in the Magic: The Gathering catalog. Whether you are building a themed collection or looking for cards with unique win conditions, Barren Glory stands out as a notable piece of the game's history. Its rarity and distinctive effect make it a sought-after item for enthusiasts of the trading card game.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2007

Series

Future Sight

Card Number

#3

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Barren Glory

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Rare

Artist

Dave Kendall

Material

Card Stock

Language

English

Mana cost

{4}{W}{W}

Type

Enchantment

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.

"The only perfect world is an empty world, with no one to sin or wage war." —Tarran, magus of the disk

Magic: The Gathering and related names, images, symbols, and marks are trademarks or copyrights of Wizards of the Coast LLC. SuperCatch is an independent marketplace and is not affiliated with, endorsed by, or sponsored by Wizards of the Coast. Some Magic reference content is unofficial Fan Content under the Wizards of the Coast Fan Content Policy. Full attribution.

FAQ

Frequently Asked Questions

What is the win condition for Barren Glory in Magic: The Gathering?

Barren Glory wins the game if you control no permanents other than itself and have no cards in hand at the beginning of your upkeep. This creates a unique high-risk, high-reward scenario.

Who designed the art for Barren Glory?

The artwork for Barren Glory was created by Dave Kendall. His illustration contributes to the card's visual identity within the Future Sight set.

What is the mana cost and color of Barren Glory?

Barren Glory is a White enchantment with a mana cost of {4}{W}{W} and a mana value of 6. It requires significant white mana to cast.

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