Deepcavern Imp is a 2007 Magic: The Gathering card from the Future Sight set. This common Rebel creature offers aggressive early-game pressure with Flying and Haste.
2007 • Magic: The Gathering • Future Sight
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| Condition | Value | Source | Trend | Price Details |
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$0.15 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
The Deepcavern Imp card (Future Sight #83) represents a distinct moment in Magic: The Gathering history, released in 2007 as part of the Future Sight expansion. This set was notable for previewing mechanics that would later appear in standard sets, making cards from this era particularly interesting to historians and collectors of the game's evolution. As a Common rarity card, Deepcavern Imp was widely distributed, yet it remains a foundational piece for players interested in the Rebel tribal archetype. In terms of gameplay, this Creature — Imp Rebel brings immediate impact to the board. With a mana cost of {2}{B} and a mana value of 3, it enters play quickly. The card features both Flying and Haste, allowing it to bypass ground-based blockers and attack immediately upon summoning. These abilities make it a formidable threat for any opponent in the early to mid-game stages. Additionally, the Echo mechanic adds a layer of strategic depth; players must decide whether to sacrifice the Imp at the beginning of their upkeep or pay the additional cost to keep it on the battlefield longer. This decision-making process is a hallmark of the complex design philosophy present in the Future Sight set. Collectors of Magic: The Gathering often seek out cards from Future Sight not just for their gameplay utility, but for their place in the game's timeline. The Deepcavern Imp, illustrated by Scott Altmann, is a tangible link to a period where Wizards of the Coast experimented with bold mechanical ideas. For those building a comprehensive collection of the game's history, owning examples from this set provides context to how the Rebel tribe has developed over time. Whether you are a veteran player looking to complete your Future Sight collection or a new enthusiast exploring the game's diverse card pool, this card offers both mechanical intrigue and historical significance.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Deepcavern Imp
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Scott Altmann
Card Stock
English
{2}{B}
Creature — Imp Rebel
2 / 2
B
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying, haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
FAQ
The mana cost for Deepcavern Imp is {2}{B}, requiring two generic mana and one black mana to cast. It has a mana value of 3.
Deepcavern Imp possesses both Flying and Haste. It also has the Echo ability, which requires the player to sacrifice the card or pay its echo cost if it was summoned during the current turn.
This card belongs to both the Imp and Rebel subtypes. It is categorized as a Creature — Imp Rebel in the Magic: The Gathering card database.
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