The 2007 Future Sight expansion with the rare black enchantment Gibbering Descent. This #66 card features unique Hellbent and Madness mechanics.
Gibbering Descent
2007 • Magic: The Gathering • Future Sight
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Price History
$2.63
Description
As card number 66 in the set, this rare black enchantment offers collectors a piece of the game's history during a pivotal design period. The card is defined by its complex interaction with hand management, combining the Hellbent condition with the Madness cost to create a high-risk, high-reward strategy for players. For enthusiasts of vintage Magic: The Gathering, Gibbering Descent represents more than just a powerful spell; it symbolizes the creative freedom of the mid-2000s. The card’s rules text dictates a significant downside at the start of each player's upkeep, forcing them to lose life and discard a card unless they have no cards in hand. This Hellbent trigger encourages aggressive playstyles, while the Madness ability allows the card to be cast from exile if discarded, providing a second chance to utilize its devastating effect. Collectors often seek out cards from the Future Sight set due to their distinct aesthetic and the unique gameplay dynamics they introduced. Gibbering Descent, with its mana cost of {4}{B}{B} and mana value of 6, requires substantial resources to play, making it a strategic anchor in decks that can survive its initial penalties. Whether you are building a thematic collection or looking for a key card to complete your Future Sight roster, this enchantment is a fascinating addition.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Gibbering Descent
Game
Magic: The Gathering
TCG Attributes
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Rare
Ittoku
Card Stock
English
{4}{B}{B}
Enchantment
B
Card Text
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At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness {2}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)






