The Future Sight Intervention Pact is a rare white Instant from Magic: The Gathering's 2007 Future Sight expansion, known for its unique risk-reward gameplay mechanics.
Intervention Pact
2007 • Magic: The Gathering • Future Sight
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Price History
$4.61
Description
The Intervention Pact, numbered 8 in the 2007 Future Sight expansion, stands out in Magic: The Gathering history for its innovative risk-reward design. As a rare white Instant with a mana cost of zero, it offers an immediate tactical advantage that can shift the momentum of a game. This card is particularly notable among collectors for its clever mechanics, which allow players to prevent a specific instance of damage and gain an equal amount of life. However, the power comes with a significant long-term consequence: the card forces the caster to pay {1}{W}{W} during their next upkeep, or face losing the game entirely. This high-stakes decision-making process makes it a fascinating piece for those who appreciate strategic depth in the Trading Card Game. Designed by Dave Kendall, the card represents the creative spirit of the Future Sight set, which pushed the boundaries of standard Magic rules. Collectors often seek out this card for its historical significance as a preview of future design directions in the game. The card's identity as a rare white card adds to its appeal, distinguishing it within the white mana base. Whether you are building a themed collection focused on the Future Sight era or simply admire unique card mechanics, the Intervention Pact offers a compelling addition to any Magic: The Gathering library. Its zero-cost activation makes it a memorable tool for players who enjoy calculated risks, while its rarity ensures it remains a prized item for dedicated enthusiasts of the franchise.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Intervention Pact
Game
Magic: The Gathering
TCG Attributes
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Rare
Dave Kendall
Card Stock
English
{0}
Instant
W
Card Text
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The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.






