The collectible value of Oriss, Samite Guardian, card number 28 from Magic: The Gathering's 2007 Future Sight expansion.
Oriss, Samite Guardian
2007 • Magic: The Gathering • Future Sight
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Description
Oriss, Samite Guardian stands as a distinctive entry in the 2007 Future Sight expansion, recognized by card number 28 in the Magic: The Gathering trading card game. This white mana Legendary Human Cleric card features a mana cost of {1}{W}{W} and a power/toughness of 1/3, offering a strategic defensive role through its ability to prevent damage to a target creature. The card also includes the grandeur mechanic, which allows players to discard another Oriss to hinder an opponent's casting and attacking capabilities for the turn. For collectors, this Future Sight release holds significant appeal due to its creative design and unique gameplay interactions that deviate from standard formats. Michael Komarck provided the artwork for this rare card, adding to its visual appeal within the collection. Whether you are building a comprehensive set of Future Sight or focusing on legendary creature cards, this piece represents a key part of the 2007 expansion's legacy. The card's rarity status further enhances its desirability among TCG enthusiasts who appreciate the creativity of this era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Oriss, Samite Guardian
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Michael Komarck
Card Stock
English
{1}{W}{W}
Legendary Creature — Human Cleric
1 / 3
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
