The Second Wind card is an uncommon Aura enchantment from Magic: The Gathering's 2007 Future Sight expansion, offering versatile control over enchanted creatures.
Second Wind
2007 • Magic: The Gathering • Future Sight
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Description
Within this set, Second Wind (card #57) stands out as an Uncommon Aura enchantment designed for tactical utility. The card allows players to tap or untap the enchanted creature at will, providing significant flexibility in combat and resource management. This dual-function capability makes it a valuable tool for controlling the battlefield without committing to a single outcome. Designed by Matt Stewart, the card captures the experimental spirit of the Future Sight era, where Wizards of the Coast explored unconventional game rules. Collectors often seek this card to complete their Future Sight set or to appreciate its unique design within the Magic: The Gathering catalog. Its straightforward yet powerful effect ensures it remains a relevant piece for enthusiasts of the trading card game. Whether building a themed collection or analyzing set mechanics, Second Wind represents a distinct moment in the game's history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Second Wind
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Matt Stewart
Card Stock
English
{2}{U}
Enchantment — Aura
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature.
Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.
