The 2007 Future Sight release of Second Wind (Card #57) is an Uncommon blue Aura enchantment in the Magic: The Gathering trading card game.
2007 • Magic: The Gathering • Future Sight
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$1.01 | Guide Estimate | -30.3% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 4, 2026
Released in 2007 as part of the Future Sight expansion, Second Wind is card number 57 in the Magic: The Gathering trading card game. This Uncommon blue Aura enchantment, illustrated by Matt Stewart, offers a unique mechanical interaction that appeals to players interested in creature manipulation. The card's mana cost of {2}{U} and mana value of 3 place it in the mid-game range, allowing for strategic timing during matches. As an Aura, Second Wind requires a creature target to enchant. Once attached, it provides two distinct tap abilities that allow the controller to toggle the enchanted creature between tapped and untapped states. This flexibility can be used to protect the creature from certain effects or to enable specific attack strategies. The card's flavor text, referencing Vindr stormchasers and their belief in moving mortal minds, adds depth to the card's lore without impacting gameplay. Collectors of Magic: The Gathering trading cards often seek out Future Sight cards for their unique design elements and mechanical innovations. Second Wind represents a specific moment in the game's history, showcasing the creative direction of the 2007 era. The card's straightforward rules text and versatile abilities make it a staple in various deck archetypes, while its Uncommon rarity keeps it accessible for new and experienced players alike. Whether building a collection or hunting for specific cards to complete a set, Second Wind remains a notable inclusion in the Future Sight subset. Its enduring appeal lies in its simple yet effective mechanics and its place within the broader Magic: The Gathering universe.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Second Wind
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Matt Stewart
Card Stock
English
{2}{U}
Enchantment — Aura
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature.
Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.
FAQ
The mana cost for Second Wind is {2}{U}, requiring two generic mana and one blue mana to cast. This gives it a mana value of 3.
Second Wind is an Enchantment — Aura that enchants a creature. It allows you to tap or untap the enchanted creature by tapping the Aura itself.
The 2007 Future Sight printing of Second Wind features artwork by Matt Stewart.
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