The Soultether Golem foil card is a distinctive artifact creature from the 2007 Future Sight expansion, numbered 164 in the set.
Soultether Golem
2007 • Magic: The Gathering • Future Sight
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Description
Soultether Golem holds a specific place in the 2007 Future Sight expansion of Magic: The Gathering, serving as a notable artifact creature for collectors of the era. Numbered 164 in the set, this foil variant features artwork by Paolo Parente and brings a unique mechanical twist to the game's history. As an Artifact Creature — Golem with a mana cost of two, it offers a distinct strategic profile characterized by its Vanishing 1 ability, which requires players to manage time counters as the creature enters play. Collectors often seek out cards from Future Sight due to the set's unconventional design and experimental rules. The foil treatment on Soultether Golem adds visual appeal, making it a desirable addition for those building themed collections or completing the FUT set. Its status as an uncommon card from this release ensures it remains a recognizable piece for enthusiasts of Magic: The Gathering trading card game history. Whether you are interested in the strategic depth of golem-themed decks or the nostalgia of the 2007 era, this card represents a tangible connection to that period of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Soultether Golem
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Paolo Parente
Card Stock
English
Foil
{2}
Artifact Creature — Golem
3 / 3
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on this creature.
