The 2007 Future Sight release with this catalog entry for card number 141, Wrap in Vigor. This common instant offers a classic creature regeneration effect for your collection.
2007 • Magic: The Gathering • Future Sight
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$4.57 | Guide Estimate | -10.6% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Card number 141, titled Wrap in Vigor, stands as a fundamental green instant within this collection. Designed by artist John Donahue, this card provides a straightforward yet powerful gameplay effect: allowing the controller to regenerate each creature they control during that turn. As a common rarity card, Wrap in Vigor is accessible for collectors looking to complete the base set without the high costs associated with rare or mythic rare variants. Its versatility in gameplay makes it a staple for decks focused on survival and attrition, though collectors often value it for its place in the Futuristic set's history. The card's mana cost of one generic mana and one green mana makes it an efficient option for players needing to protect their board state. Collecting individual cards from the Future Sight set appeals to those who appreciate the era's experimental design choices. Card number 141 serves as a key component for builders aiming for 100% set completion. Whether you are a player seeking to enhance your library or a collector cataloging the evolution of card mechanics, this entry provides a clear record of the card's identity and role within the game.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Wrap in Vigor
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
John Donahue
Card Stock
English
{1}{G}
Instant
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.
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