The Gruul Keyrune is a 2013 Uncommon artifact card from the Magic: The Gathering Gatecrash expansion, identified by card number 230.
Gruul Keyrune
2013 • Magic: The Gathering • Gatecrash
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$0.14
Description
The Gruul Keyrune serves as a versatile mana acceleration tool within the Magic: The Gathering Gatecrash expansion, released in 2013. Identified as card number 230 in the Gatecrash (GTC) set, this Uncommon artifact card provides players with flexible resource management options during gameplay. Designed by artist Daniel Ljunggren, the card represents a functional piece of the game's intricate mechanics, allowing players to generate either red or green mana by tapping the artifact. Beyond its basic mana production, the Gruul Keyrune offers strategic depth through its activated ability. By sacrificing red and green mana, the artifact transforms into a 3/2 Beast creature with trample until the end of the turn. This dual nature makes it a valuable inclusion for decks seeking both speed and temporary board presence. Collectors and players alike appreciate the Gruul Keyrune for its efficient mana cost and adaptable effects. Whether used to stabilize early turns or to push damage in the late game, this card exemplifies the thoughtful design that characterizes the Gatecrash set. For fans of Magic: The Gathering, adding the Gruul Keyrune to a collection offers a tangible connection to one of the game's most dynamic eras. Its enduring appeal lies in its simplicity and effectiveness, making it a staple for many competitive and casual decks alike. Explore the nuances of this classic artifact and discover how it fits into your strategic arsenal.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gruul Keyrune
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Daniel Ljunggren
Card Stock
English
{3}
Artifact
Card Text
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{T}: Add {R} or {G}. {R}{G}: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
As perilous and unpredictable as the wilds themselves.






