Paranoid Delusions is a 2013 Magic: The Gathering card from the Gatecrash set, numbered #186. This Sorcery introduces the Cipher mechanic, allowing players to encode the spell on creatures for repeated value.
Paranoid Delusions
2013 • Magic: The Gathering • Gatecrash
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Description
Paranoid Delusions, card number 186 in the 2013 Gatecrash expansion, offers a unique blend of disruption and recurring value for Magic: The Gathering players. This Sorcery costs two mana to cast and requires both blue and black mana in its cost. Its primary effect forces a target player to mill three cards, placing them from the top of their library into their graveyard. The card’s distinctiveness lies in the Cipher mechanic. Cipher allows the caster to exile the card encoded on a creature they control. Whenever that encoded creature deals combat damage to an opponent, its controller may cast a copy of Paranoid Delusions without paying its mana cost. This design creates a compelling risk-reward dynamic: players must balance the immediate disruption of milling opponents with the potential for free, repeated effects throughout the game. Art by Christopher Moeller, this common card from the GTC set is a staple for decks seeking flexible removal and value generation. The Cipher mechanic was a defining feature of the Gatecrash era, encouraging aggressive strategies that could leverage encoded spells for late-game impact. Collectors and players alike appreciate this card for its elegant design and interactive gameplay. It remains a notable piece of Magic history, representing a specific era of mechanics that prioritized board presence and resource advantage. Whether building a competitive deck or adding to a thematic collection, Paranoid Delusions stands out for its clever engineering and enduring appeal among TCG enthusiasts.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Paranoid Delusions
Game
Magic: The Gathering
TCG Attributes
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Common
Christopher Moeller
Card Stock
English
{U}{B}
Sorcery
B, U
Card Text
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Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)






