The 2013 Magic: The Gathering Gatecrash foil card, Primal Visitation (Card #187). This enchantment aura offers powerful gameplay mechanics for TCG enthusiasts.
Primal Visitation
2013 • Magic: The Gathering • Gatecrash
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Price History
$0.28
Description
As card number 187, this foil version captures the attention of enthusiasts who appreciate the visual polish of the release. The card functions as an Enchantment — Aura, requiring a mana cost of {3}{R}{G} to cast, with a mana value of 5. Its primary mechanical effect allows the player to attach it to a creature, granting that unit a +3/+3 boost along with the ability to attack immediately upon entering the battlefield. This combination of stats and speed makes it a notable piece for collectors of the format. The artwork is credited to Christopher Moeller, whose style defines the visual identity of this release. Collectors often seek this card for its foil finish, which adds a layer of premium appeal compared to standard prints. It remains a relevant piece for those building collections focused on the Gatecrash set or players looking for specific enchantment options in their decks. The card’s design and mechanics reflect the strategic depth characteristic of Magic: The Gathering during this period. Whether you are looking to complete a set or add a powerful aura to your collection, this card offers both aesthetic and functional value.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Primal Visitation
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Christopher Moeller
Card Stock
English
Foil
{3}{R}{G}
Enchantment — Aura
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +3/+3 and has haste.
Gruul shamans believe all sentient beings have the soul of savagery inside them, an animal form clawing to escape.






