The 2006 Guildpact release with this foil Aetherplasm card, card #22 in the Magic: The Gathering trading card game.
Aetherplasm
2006 • Magic: The Gathering • Guildpact
No Listings Available
No listings available right now.
Price History
Description
Released in 2006 as part of the Guildpact expansion, this Magic: The Gathering trading card game card features the blue illusion creature Aetherplasm. Carrying card number 22 in the GPT set, the foil version of this uncommon card appeals to collectors who appreciate the intricate design and mechanics of the Ravnica block era. The card's distinct ability allows players to return the creature to their hand when it blocks, potentially replacing it with another creature from their hand, creating dynamic gameplay interactions. Collectors often seek out Guildpact cards for their historical significance within the Magic: The Gathering universe, where faction politics and guild mechanics defined the narrative. The foil treatment adds a layer of visual appeal, making it a desirable addition for those building specialized collections or completing set runs. Whether you are drawn to the card's strategic value or its place in the broader Guildpact story, this release remains a notable entry for dedicated Magic: The Gathering fans.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Aetherplasm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Nottsuo
Card Stock
English
Foil
{2}{U}{U}
Creature — Illusion
1 / 1
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Its fickle form holds hints of a thousand former identities.
