The Bioplasm card from Magic: The Gathering's 2006 Guildpact expansion offers a powerful late-game threat for green decks. This rare card features a unique attack trigger that enhances its stats based on the top card of your library.
Bioplasm
2006 • Magic: The Gathering • Guildpact
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$0.28
Description
Magic: The Gathering enthusiasts looking to expand their collections will appreciate the Bioplasm card from the Guildpact set. Released in 2006, this rare card carries the number 81 and is illustrated by Jon Foster. As a five-mana Green Creature-Ooze, Bioplasm commands attention with its 4/4 power and toughness, providing a substantial board presence for players building green-based strategies. The strategic value of Bioplasm lies in its activated ability. Whenever it attacks, players exile the top card of their library. If that card is a creature, Bioplasm gets +X/+Y until end of turn, where X and Y are the exiled card's power and toughness respectively. This mechanic allows for significant scaling potential, making it a versatile tool for controlling the game state or finishing off opponents. Collectors of Magic: The Gathering trading cards often seek out Guildpact cards for their nostalgic value and distinctive design elements. Bioplasm represents a key piece of the Ravnica block, offering both gameplay utility and aesthetic appeal. Whether you are completing a full set or acquiring specific rare cards, Bioplasm adds depth to any Magic collection. The card's unique interaction with the library provides endless possibilities for deck construction and strategic play.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Bioplasm
Game
Magic: The Gathering
TCG Attributes
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Rare
Jon Foster
Card Stock
English
{3}{G}{G}
Creature — Ooze
4 / 4
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever this creature attacks, exile the top card of your library. If it's a creature card, this creature gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.






