The 2006 Guildpact release with this foil Conjurer's Ban card, a distinctive white and black sorcery from the Magic: The Gathering trading card game.
Conjurer's Ban
2006 • Magic: The Gathering • Guildpact
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Description
Conjurer's Ban, identified as card number 108 in the Guildpact expansion, stands as a notable addition to any Magic: The Gathering collection. Released in 2006, this product represents a pivotal era for the trading card game, introducing the Orzhov syndicate's unique blend of white and black mana. As an uncommon foil, the card offers collectors a visually striking piece with its shimmering finish, distinct from standard nonfoil prints. The card functions as a versatile white and black sorcery with a mana value of two. Its strategic design allows players to choose a specific card name, temporarily prohibiting opponents from casting spells or playing lands with that identity. Following this disruption, the controller draws a card, providing immediate resource advantage. This dual effect makes it a memorable example of the Guildpact set's mechanical depth. For enthusiasts of the Magic: The Gathering trading card game, owning a foil version of Conjurer's Ban adds significant aesthetic value to a set. Collectors often seek this release to complete their Guildpact collection or to appreciate the foil treatment's craftsmanship. Whether building a library of rare cards or adding to a personal archive, this product from the 2006 set remains a respected component of the TCG landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Conjurer's Ban
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Pete Venters
Card Stock
English
Foil
{W}{B}
Sorcery
B, W
Card Text
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Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.
