Ghor-Clan Bloodscale, an uncommon creature card from the 2006 Guildpact expansion of Magic: The Gathering, designed for collectors of Ravnica block lore.
Ghor-Clan Bloodscale
2006 • Magic: The Gathering • Guildpact
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Description
Ghor-Clan Bloodscale stands as a notable member of the Gruul Clans faction in the Guildpact set, released in 2006 for the Magic: The Gathering trading card game. As an uncommon creature with the Lizard Warrior subtype, this card appeals to players and collectors focused on the Ravnica block's intricate clan dynamics. The card features a mana cost of three generic and one red mana, resulting in a mana value of four, which positions it within a specific strategic niche for its era. Ghor-Clan Bloodscale, identified by card number 66 and set code GPT, offers a tangible connection to this pivotal time in the game's history. Its ability to gain significant power and toughness through a green mana activation highlights the color pair dynamics that define the Gruul Clans. This product is ideal for those building comprehensive collections of the Ravnica block or seeking to complete their Guildpact checklist. The artwork by Paolo Parente brings the fierce nature of the Lizard Warrior to life, making this a visually striking addition to any Magic: The Gathering collection. Whether for completing a set or appreciating the strategic design of the era, Ghor-Clan Bloodscale remains a relevant piece of TCG history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ghor-Clan Bloodscale
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Paolo Parente
Card Stock
English
{3}{R}
Creature — Lizard Warrior
2 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
First strike {3}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
At mealtimes, the Gruul customarily omit such niceties as using forks or killing the entrée.
