Killer Instinct (Card 120) is a Rare Enchantment from the 2006 Guildpact expansion. This powerful G/R card offers aggressive creature acceleration for Magic: The Gathering strategy decks.
2006 • Magic: The Gathering • Guildpact
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.29 | Guide Estimate | -3.3% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Killer Instinct (Card 120) is a distinct Rare Enchantment from the 2006 Guildpact expansion of Magic: The Gathering. Designed for players who utilize both Green and Red mana, this card serves as a potent engine for aggressive strategies. The card requires a mana cost of {4}{R}{G} to cast, placing it firmly in the mid-to-late game window where board presence becomes critical. The mechanics of Killer Instinct are straightforward yet devastating for opponents. At the beginning of your upkeep, the controller reveals the top card of their library. If that revealed card is a creature, it is immediately put onto the battlefield. Crucially, that creature gains haste until the end of the turn, allowing it to attack or use activated abilities immediately upon entering play. To balance this aggressive acceleration, the creature must be sacrificed at the beginning of the next end step. This create-a-tempo-lost-effect loop makes the card highly efficient for disrupting opponent plans or closing out games quickly. Collectors of Magic: The Gathering trading cards often seek out Guildpact cards for their unique design aesthetics and strategic depth. As Card 120 in the set, Killer Instinct represents a key piece of the block's narrative and mechanical identity. The card's flavor text, "Take the bridge, men! Victory! Victory is ou— Retreat! RETREAT!", adds a layer of humor and narrative tension that resonates with fans of the game. Whether you are building a thematic deck or adding to a comprehensive collection of Rare cards, this enchantment offers a compelling blend of risk and reward.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Killer Instinct
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Christopher Moeller
Card Stock
English
{4}{R}{G}
Enchantment
G, R
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
"Take the bridge, men! Victory! Victory is ou— Retreat! RETREAT!"
FAQ
Killer Instinct requires a combination of Green and Red mana to cast, with a total mana cost of {4}{R}{G}. It is classified as a Rare Enchantment in the Guildpact set.
The creature summoned by Killer Instinct gains haste for the turn it enters the battlefield but must be sacrificed at the beginning of the next end step. This creates a temporary but impactful board presence.
Killer Instinct is designated as Card Number 120 in the 2006 Guildpact expansion of Magic: The Gathering.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.