The Necromancer's Magemark foil card from Magic: The Gathering's 2006 Guildpact expansion, a key enchantment for TCG collectors.
Necromancer's Magemark
2006 • Magic: The Gathering • Guildpact
No Listings Available
No listings available right now.
Price History
Description
Released in 2006 as part of the Guildpact expansion, the Necromancer's Magemark is a distinctive enchantment card within the Magic: The Gathering trading card game. Carrying the card number 53, this foil variant features a striking finish that appeals to collectors seeking visual distinction in their collections. As an Aura enchantment, it offers a strategic advantage by enhancing the durability of enchanted creatures, returning them to their owner's hand instead of sending them to the graveyard upon destruction. Collectors often value this card for its role in the blue-black mana color identity and its place within the Guildpact set's broader narrative of political intrigue and magical conflict. The foil treatment adds a layer of desirability for those who appreciate the tactile and aesthetic qualities of vintage trading cards. Whether you are building a thematic deck or curating a set of Guildpact essentials, this card represents a significant piece of Magic: The Gathering history.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Necromancer's Magemark
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Brandon Kitkouski
Card Stock
English
Foil
{2}{B}
Enchantment — Aura
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.
