Orzhova, the Church of Deals, card number 162 from the 2006 Guildpact expansion of Magic: The Gathering. This uncommon land card adds versatility to any deck.
Orzhova, the Church of Deals
2006 • Magic: The Gathering • Guildpact
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Description
Among its notable additions is Orzhova, the Church of Deals, identified as card number 162. This uncommon land card plays a distinct role in the game, offering players a dual-functionality that balances resource generation with life manipulation. By tapping for colorless mana or paying a specific cost to drain life and gain it yourself, this card provides strategic depth that appeals to both competitive players and collectors. For those building their Magic: The Gathering collection, the Guildpact set represents a pivotal era in the game's history. Collectors often seek out specific cards from this period to complete their sets or to appreciate the unique artwork and mechanics introduced during this time. The presence of Orzhova, the Church of Deals in your collection adds a layer of strategic interest, allowing you to explore different gameplay possibilities. Whether you are looking to enhance your deck's performance or simply appreciate the intricate design of this uncommon land, this card from the Guildpact series is a valuable addition. Its enduring appeal lies in its clever mechanics and its place within one of Magic: The Gathering's most beloved expansions, making it a sought-after item for enthusiasts of the trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Orzhova, the Church of Deals
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Martina Pilcerova
Card Stock
English
Land
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Unlike most churches, at Orzhova it's best to pray before you arrive.
