The Petrahydrox foil card from Magic: The Gathering's Guildpact set offers collectors a unique piece of trading card history with its distinctive finish and strategic gameplay value.
Petrahydrox
2006 • Magic: The Gathering • Guildpact
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Description
The Petrahydrox foil card from the Magic: The Gathering Guildpact expansion stands as a notable addition for enthusiasts of the 2006 trading card game era. Identified by card number 148 in the Guildpact set, this Common creature card features a striking foil treatment that enhances its visual appeal for collectors. Petrahydrox is categorized as a Weird-type creature with a mana cost of three generic and one blue or red mana, offering a mana value of four. Its gameplay mechanic allows players to return the creature to its owner's hand whenever it becomes the target of a spell or ability, providing tactical flexibility during matches. For those building comprehensive Magic: The Gathering collections, acquiring this Guildpact release adds both aesthetic and functional diversity. The foil finish distinguishes this card from standard prints, making it a desirable item for set completionists and parallel collectors alike. Whether you are focused on completing the Guildpact subset or expanding your Magic: The Gathering library, Petrahydrox represents a significant piece of the franchise's rich history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Petrahydrox
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anthony S. Waters
Card Stock
English
Foil
{3}{U/R}
Creature — Weird
3 / 3
R, U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
({U/R} can be paid with either {U} or {R}.) When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
It departs through the streets' fissures with a sound like gravel pouring into a pond.
