The 2006 Guildpact foil release of Steamcore Weird (#35) offers a distinct gameplay experience with conditional damage effects for Magic: The Gathering collectors.
Steamcore Weird
2006 • Magic: The Gathering • Guildpact
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.23 | Guide Estimate | -4.2% | ||
- $0.23
- Source
- Guide Estimate
- Trend
- -4.2%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 16, 2026
Description
The Steamcore Weird foil card, designated as number 35 in the 2006 Guildpact expansion, represents a distinct creature archetype within the Magic: The Gathering trading card game. This Common rarity card carries a mana cost of three generic mana and one blue mana, resulting in a mana value of four. As a Creature — Weird, it possesses a power and toughness of 1 and 3, respectively, fitting into a specific strategic niche for players seeking unique interaction opportunities. The card’s primary appeal for collectors and players lies in its printed rules text, which introduces a conditional effect. When this creature enters the battlefield, the card checks if red mana was spent to cast it. If that condition is met, the effect allows the controller to deal two damage to any target. This mechanic creates an interesting decision point during gameplay, blending the blue color identity with a red mana requirement, as indicated by its color identity of Red and Blue. The foil treatment adds a tactile and visual dimension to the card, distinguishing it from the non-foil versions often found in booster packs. For enthusiasts of the Guildpact set, this release is a notable component of the broader expansion. The card’s design and mechanics reflect the creative direction of the era, offering a tangible connection to the 2006 gaming landscape. Whether used in casual play or kept as a standalone piece for a themed collection, the Steamcore Weird foil stands as a functional and aesthetic artifact of modern trading card history. Its specific card number and set code, GPT, allow for easy identification and cataloging within larger collections. Collectors often seek out foil variants for their enhanced finish and durability, making this Guildpact release a sought-after item for those who appreciate the depth of Magic: The Gathering’s card pool.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Steamcore Weird
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Justin Norman
Card Stock
English
Foil
{3}{U}
Creature — Weird
1 / 3
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this creature enters, if {R} was spent to cast it, it deals 2 damage to any target.
Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work.






