Chain Stasis, card #23 from Magic: The Gathering's 1995 Homelands expansion. This rare instant offers a unique gameplay mechanic for TCG enthusiasts.
Chain Stasis
1995 • Magic: The Gathering • Homelands
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Price History
$2.23
Description
Chain Stasis stands as a distinct piece of Magic: The Gathering history, originating from the 1995 Homelands expansion. As card number 23 in that set, this instant spell captures a specific moment in the game's early design philosophy. The card features a mana cost of {U} and is classified as a Rare, making it a notable entry for collectors interested in the game's second standalone set. Mechanically, Chain Stasis introduces a flexible interaction that allows players to tap or untap a target creature. The twist lies in the secondary phase: the controlled player may pay {2}{U} to copy the spell and choose a new target. This dual-phase effect creates a dynamic of negotiation and strategic choice that differs from many other control spells of the era. The flavor text, attributed to Kakra, a Sea Troll, adds a touch of narrative whimsy typical of the Homelands theme. For Magic: The Gathering collectors, items from the Homelands set hold a special place due to their unique place in the game's timeline. Chain Stasis is often sought after not just for its rarity, but for its interesting rules interaction. Whether you are building a vintage collection or simply appreciating the creative directions taken during this era, this card represents a tangible link to the game's evolving mechanics. Understanding the context of the Homelands set helps collectors appreciate why cards like Chain Stasis remain relevant discussions in the community decades later.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Chain Stasis
Game
Magic: The Gathering
TCG Attributes
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Rare
Pat Lewis
Card Stock
English
{U}
Instant
U
Card Text
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You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
"Here we go again." —Kakra, Sea Troll










