Dwarven Sea Clan is a rare 1995 Magic: The Gathering card from the Homelands expansion, featuring a unique Island-synergy ability.
1995 • Magic: The Gathering • Homelands
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.67 | Guide Estimate | -1.5% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Dwarven Sea Clan stands as a distinctive entry in the 1995 Homelands expansion of Magic: The Gathering. As card number 71 in the set, this rare creature brings a specific mechanical interaction to the table that appeals to enthusiasts of the game's early design philosophy. The card is classified as a Creature — Dwarf with a mana cost of two generic mana and one red mana, resulting in a mana value of three. The strategic identity of Dwarven Sea Clan revolves around its activated ability, which allows a player to tap the creature to deal two damage to a target attacking or blocking creature. This effect triggers only if the controller of that target creature also controls an Island, creating a unique synergy between red aggression and blue mana sources. This interaction highlights the experimental nature of the Homelands set, where card designs often explored niche conditional effects. The card's flavor text, attributed to Zeki, a Reef Pirate, adds a layer of narrative depth, suggesting a maritime context for these dwarven warriors that sets them apart from their mountain-dwelling counterparts. Collectors of Magic: The Gathering trading cards often seek out Homelands cards for their historical significance and unique gameplay mechanics. Dwarven Sea Clan represents a specific era in the game's evolution, offering a tangible piece of its development history. The presence of this card in a collection provides insight into the diverse creature types and conditional abilities that defined the mid-1990s TCG landscape. Whether viewed as a nostalgic artifact or a component of a specialized deck, Dwarven Sea Clan remains a recognizable and respected part of the Homelands roster. By focusing on the card's identity and mechanical role, collectors can better appreciate the design choices that shaped early sets. This rare card continues to attract attention from those interested in the intricate web of interactions that make the game engaging. Its specific conditions for activation provide a memorable gameplay experience, distinguishing it from more straightforward creature cards.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Dwarven Sea Clan
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Amy Weber
Card Stock
English
{2}{R}
Creature — Dwarf
1 / 1
R
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Choose target attacking or blocking creature whose controller controls an Island. This creature deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
"No dwarf alive can best one of my crew dead." —Zeki, Reef Pirate
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