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About This Card

Prophecy, the 11th card from Magic: The Gathering's 1995 Homelands set, featuring a classic white sorcery effect that rewards library interaction with life gain and card draw.

Prophecy

1995 • Magic: The Gathering • Homelands

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Market Value
Raw/Ungraded Market: $0.18
Updated 5 days ago
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 6, 2026

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Product Overview

Description

Prophecy, designated as card number 11 in the Homelands expansion, represents a distinct strategic option within Magic: The Gathering's 1995 release. Designed by Christopher Rush, this white sorcery card requires a single mana to cast, making it one of the most cost-effective tools for white mana users during that era. The card's mechanics focus on disrupting an opponent's resources while simultaneously bolstering your own position on the board. The effect begins by revealing the top card of a target opponent's library. If that revealed card is a land, the caster gains 1 life, providing immediate board presence and stability. Following this reveal, the opponent shuffles their library, resetting the order of their upcoming draws. This shuffle mechanic adds a layer of uncertainty to the opponent's strategy, forcing them to adapt to the new top-of-library card. The secondary benefit of Prophecy occurs at the beginning of the caster's next turn's upkeep. At that moment, the caster draws an additional card, effectively netting a card advantage over the course of the spell's resolution. This delayed reward structure encourages players to plan their turns carefully, balancing immediate life gain with future resource accumulation. Collectors and players alike value this card for its elegant design and its role in defining the white mana identity during the Homelands period. Whether you are building a themed deck or simply appreciate the historical significance of the 1995 era, Prophecy remains a notable entry in the game's rich history. Its simple yet impactful rules text makes it a favorite among collectors who value both aesthetic and functional design in trading card game artifacts.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1995

Series

Homelands

Card Number

#11

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Prophecy

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

Christopher Rush

Material

Card Stock

Language

English

Mana cost

{W}

Type

Sorcery

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.

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FAQ

Frequently Asked Questions

What does the Prophecy card do in Magic: The Gathering?

Prophecy reveals the top card of a target opponent's library. If it is a land, you gain 1 life, and the opponent shuffles their library. You then draw a card during your next turn's upkeep.

Who illustrated the Prophecy card from the Homelands set?

The artwork for Prophecy, card number 11 in the Homelands expansion, was created by illustrator Christopher Rush.

When was the Homelands expansion released?

The Homelands expansion, which includes Prophecy, was released by Wizards of the Coast in 1995 as part of Magic: The Gathering's second block.

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