The 1995 Magic: The Gathering Homelands release Serrated Arrows card #110, a common artifact designed by David A. Cherry.
Serrated Arrows
1995 • Magic: The Gathering • Homelands
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Description
Serrated Arrows is a distinctive artifact from the 1995 Magic: The Gathering Homelands expansion, cataloged as card number 110. Illustrated by David A. Cherry, this common card introduces a resource-management mechanic centered on arrowhead counters. Players place three counters on the artifact when it enters the battlefield and must sacrifice it once those counters are depleted. During upkeep, if the artifact is empty, it is automatically removed from play, adding strategic tension to its deployment. The card’s ability allows players to remove a counter to place a -1/-1 counter on a target creature, offering a flexible removal option in competitive play. Serrated Arrows represents the creative experimentation of mid-90s TCG design. Completing a Homelands set often requires sourcing common cards like this one, making it a staple for dedicated enthusiasts. The card’s straightforward yet impactful effect has kept it relevant among players seeking efficient artifact interactions. Whether you are building a vintage collection or analyzing early TCG mechanics, this card offers insight into the game’s evolving rules. Its presence in the Homelands series highlights the era’s innovative approach to game balance and card design. Collectors appreciate the historical significance of Homelands in the Magic: The Gathering canon. This card serves as a tangible piece of that legacy, bridging the gap between casual play and serious strategy. For those interested in the evolution of artifact cards, Serrated Arrows provides a clear example of early design philosophy. Its enduring appeal lies in its simple yet effective gameplay, making it a valuable addition to any serious collection.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Serrated Arrows
Game
Magic: The Gathering
TCG Attributes
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Common
David A. Cherry
Card Stock
English
{4}
Artifact
Card Text
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This artifact enters with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it. {T}, Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
