The Accursed Horde is a 3/3 Zombie creature card from Magic: The Gathering's 2017 Hour of Devastation set, featuring a unique ability to grant indestructible to attacking Zombies.
Accursed Horde
2017 • Magic: The Gathering • Hour of Devastation
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$0.22
Description
Accursed Horde, card number 56 in the Hour of Devastation expansion, serves as a distinct piece of Magic: The Gathering history for collectors focused on the 2017 era. This uncommon creature card introduces a Zombie into the competitive landscape with a mana cost of {3}{B} and a power/toughness of 3/3. The primary appeal of Accursed Horde lies in its tactical utility rather than just its aesthetic. Its activated ability allows players to pay {1}{B} to grant an attacking Zombie indestructible until end of turn. This mechanism provides crucial protection against removal spells, offering strategic depth that resonates with players who enjoy controlling the board state. For collectors, this card represents a specific moment in Magic's design evolution, where resource management and creature protection were key themes. Whether you are building a themed collection around the Hour of Devastation set or seeking specific creature types for your library, Accursed Horde offers a tangible connection to the game's rich lore. The card's straightforward yet impactful ability makes it a favorite among those who appreciate the strategic layers inherent in Magic's gameplay. Collectors often seek out cards like this to complete their understanding of the set's mechanics and to enhance their personal archives with pieces that define the era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Accursed Horde
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Victor Adame Minguez
Card Stock
English
{3}{B}
Creature — Zombie
3 / 3
B
Card Text
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{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)








