The 2021 Magic: The Gathering card Fearful Villager // Fearsome Werewolf from the Innistrad: Crimson Vow set, featuring a foil finish and transformative gameplay mechanics.
Fearful Villager // Fearsome Werewolf
2021 • Magic: The Gathering • Innistrad: Crimson Vow
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Description
Fearful Villager // Fearsome Werewolf is a transformative creature card from the 2021 Magic: The Gathering set Innistrad: Crimson Vow. Identified as card number 157 in the VOW set code, this common card features a foil finish and was illustrated by Andrew Mar. The card represents the Human Werewolf creature type and carries a mana cost of {2}{R} with a mana value of 3. The design of this card centers on a dual-state mechanic. During the day phase, it functions as a creature with menace, meaning it requires two or more blockers to be defeated. A key rule allows the game state to shift to night if a player casts no spells during their turn. When the condition for transformation is met, the card flips to become Fearsome Werewolf, changing its role on the battlefield. This flip mechanic is a defining characteristic of the Innistrad theme, where creatures evolve based on the time of day in the game. Collectors of Magic: The Gathering often seek out foil versions of cards from specific sets for their visual appeal and completionist goals. The Fearful Villager card serves as an interesting piece for builders looking to complete the set or those interested in the werewolf archetype. Its transformative nature adds a layer of strategic depth, making it a notable entry in the game's modern history. The card's identity is tied closely to the lore of the plane, reflecting the tension between civility and the beast that defines the setting. For enthusiasts of trading card games, this card offers a distinct mechanical experience within the broader Magic ecosystem.
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Card Details
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Catalog Profile
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Featured Subject
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Game
Magic: The Gathering
TCG Attributes
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Common
Andrew Mar
Card Stock
English
Foil
{2}{R}
Creature — Human Werewolf
2 / 3
R
Card Text
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
When Harold ran from the wolves, the others called him a coward.







