Hinterland Harbor is a rare land card from Magic: The Gathering's 2011 Innistrad expansion, cataloged as card number 241. This dual-color land provides flexible mana generation for green and blue decks.
Hinterland Harbor
2011 • Magic: The Gathering • Innistrad
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Description
Hinterland Harbor, designated as card number 241 in the 2011 Innistrad expansion, serves as a functional land card within the Magic: The Gathering trading card game. Designed by Karl Kopinski, this Rare rarity card supports strategies requiring both green and blue mana sources. The card functions as a dual land, allowing players to add either green or blue mana to their resources when tapped. A distinctive mechanical constraint defines its utility: the land enters the battlefield tapped unless the player already controls a Forest or an Island. This condition encourages deck builders to consider their early-game board state when including this card. As a land card with a mana value of zero, it plays a critical role in mana acceleration and consistency. Its color identity spans green and blue, making it a staple in control and ramp decks that rely on those colors. The flavor text hints at the serene yet ominous atmosphere of the Innistrad world, adding narrative depth to the gameplay experience. Collectors often seek this card to complete the Innistrad base set or to use in constructed formats. Whether you are looking to build a competitive deck or expand your Innistrad collection, this card remains a key component for players familiar with the set's design and mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Hinterland Harbor
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Karl Kopinski
Card Stock
English
Land
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.















