Kessig Wolf Run (ISD #243) is a versatile dual-color land from Magic: The Gathering's 2011 Innistrad expansion, offering flexible red and green mana production.
Kessig Wolf Run
2011 • Magic: The Gathering • Innistrad
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Description
Kessig Wolf Run, designated as card number 243, is a distinct land card from the 2011 Magic: The Gathering Innistrad expansion. Designed by Eytan Zana, this rare card serves as a functional and thematic piece for collectors and players who favor the red-green color identity. Unlike basic lands, it offers dual utility, allowing mages to tap for colorless mana or invest red and green resources to empower a creature with significant power and trample. This flexibility makes it a staple in many decks that rely on aggressive, high-impact strategies. For investors and hobbyists, this card represents a key component of a beloved era in trading card history. Its enduring popularity stems from its consistent playability and the strong visual storytelling of the Innistrad block. Collectors often seek out specific printings to complete their sets, making this a valuable addition to any Magic: The Gathering collection. The card's design and mechanics reflect the intricate world-building that defines the Innistrad expansion, providing a tangible link to the game's rich lore. Whether used in competitive play or displayed as part of a curated collection, Kessig Wolf Run remains a significant artifact of the 2011 trading card landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Kessig Wolf Run
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Eytan Zana
Card Stock
English
Land
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
