Defend the Celestus is an uncommon green instant card from the 2021 Innistrad: Midnight Hunt set, numbered 182.
Defend the Celestus
2021 • Magic: The Gathering • Innistrad: Midnight Hunt
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Description
Defend the Celestus is a green instant card released in 2021 as part of the Innistrad: Midnight Hunt expansion for Magic: The Gathering. Carrying the set code MID and card number 182, this uncommon piece of the game allows players to distribute three +1/+1 counters among one, two, or three target creatures they control. The ability to divide these bonuses offers flexibility for builders looking to support multiple threats or focus strength on a single key unit. The card’s mana cost of four, requiring two generic mana and two green mana, positions it as a mid-game play that helps stabilize board presence or push for damage. Its design by Andrey Kuzinskiy contributes to the distinct visual identity of the Innistrad: Midnight Hunt set, which captures the gothic horror themes of the plane. Collectors often seek out cards from this era to complete their set collections or to find specific mechanical tools that fit their deck-building strategies. For players interested in the broader narrative of the Innistrad block, this card represents a moment of defensive coordination within the ongoing conflict. The flavor text surrounding Defend the Celestus highlights the united front of witches, werewolves, and cathar against looming threats, adding depth to the card’s identity beyond its mechanical function. Whether you are building a competitive deck or simply expanding your library with high-quality cards from a beloved setting, Defend the Celestus offers a reliable option for bolstering your creature army. Its straightforward effect and manageable mana cost make it a versatile choice for any green-based strategy in Magic: The Gathering.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Defend the Celestus
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Andrey Kuzinskiy
Card Stock
English
{2}{G}{G}
Instant
G
Card Text
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Distribute three +1/+1 counters among one, two, or three target creatures you control.
Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.








