The Day Vs. Night // Day vs. Night (cont'd) card is a unique double-faced token from Magic: The Gathering's 2021 Innistrad: Midnight Hunt Minigames set. It introduces a rock-paper-scissors style party game.
2021 • Magic: The Gathering • Innistrad: Midnight Hunt Minigames
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The Day Vs. Night // Day vs. Night (cont'd) card stands out in Magic: The Gathering history as a dedicated party game tool from the 2021 Innistrad: Midnight Hunt Minigames set. Unlike standard gameplay cards, this double-faced token introduces a lighthearted, rock-paper-scissors style mechanic designed for casual gatherings. Card #2 in the set, it serves as a functional piece for players looking to add a quick mini-game experience to their collection. Released in 2021, the Innistrad: Midnight Hunt Minigames subset was crafted to extend the social aspect of Magic gatherings. The Day Vs. Night token facilitates a fast-paced game for two players using just two booster packs and five minutes of time. Participants are randomly assigned the power of Day or the power of Night, then open boosters and select three cards to play against an opponent. The outcome relies on a simple color hierarchy: red beats green, green beats blue, and blue beats red, while white functions as a universal winner against specific colors. This mechanic allows players to engage with the cards in their booster packs without needing to build a full deck. Collectors of Magic: The Gathering trading card game cards often seek out Minigames set tokens for their novelty and interactive design. The Day Vs. Night card offers a distinct way to use standard booster contents, turning a typical pack opening into a competitive mini-game. As a common card, it represents an accessible entry point for fans interested in the social side of the hobby. Whether used for its intended purpose or kept as a unique artifact of the 2021 Innistrad era, this token adds variety to any Magic collection. It is a testament to the innovative ways Wizards of the Coast has expanded the utility of their cards beyond traditional drafting and constructed play.
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Game
Magic: The Gathering
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Common
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English
Card
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2 players | 2 packs | 5 minutes OBJECTIVE: Become a defender of the day or a monster of the night in this rock-paper-scissors-style game. GET READY: Randomly determine who will use the power of **Day** and who will use the power of **Night**. Each player opens a booster and sets aside any cards without Magic card backs. LET'S PLAY: Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows: • Red beats green • Green beats blue • Blue beats red • White is always a winning card for the Day player, but it's always a losing card for the Night player • Black is always a winning card for the Night player, but it's always a losing card for the Day player.