The Skeletal Grimace foil card from Magic: The Gathering's 2011 Innistrad expansion offers collectors a distinctive enchantment aura with strategic gameplay value.
Skeletal Grimace
2011 • Magic: The Gathering • Innistrad
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Description
The Skeletal Grimace foil card from the 2011 Magic: The Gathering Innistrad expansion presents a compelling addition to any TCG collection. Identified as card number 116, this enchantment aura is designed to enhance a creature's durability through regeneration capabilities. The card features a black mana cost, allowing it to integrate seamlessly into decks focused on resilience and survival mechanics. As a foil finish, this version of the card offers a reflective surface that distinguishes it from non-foil prints, appealing to collectors who value aesthetic presentation alongside gameplay utility. Collectors often seek out specific cards from this era to complete their Innistrad sets or to utilize in competitive formats. The enchantment aura format requires strategic placement on a creature, making it a tactical choice for players aiming to prolong the life of key units. This product represents a tangible piece of Magic: The Gathering history, capturing the design philosophy of the early 2010s. Whether you are building a themed collection or expanding your library of enchantments, the Skeletal Grimace foil card provides both functional and aesthetic value.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Skeletal Grimace
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Eric Deschamps
Card Stock
English
Foil
{1}{B}
Enchantment — Aura
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?" —Jadar, ghoulcaller of Nephalia
