The Armored Guardian (INV 230) is a Rare foil creature card from Magic: The Gathering's 2000 Invasion expansion, designed by Arnie Swekel.
Armored Guardian
2000 • Magic: The Gathering • Invasion
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Description
The Armored Guardian, identified as card number 230 in the Invasion expansion, stands as a versatile defensive option for Magic: The Gathering players. Released in 2000, this Rare foil creature brings a unique combination of white and blue mana to the battlefield. As a Cat Soldier, it offers a sturdy 2/5 body that can survive multiple rounds of combat while providing strategic flexibility through its activated abilities. Collectors often seek this card for its striking foil treatment and the distinct mana cost of three generic, one white, and one blue mana. The card's design allows players to grant protection to allies or grant shroud to the Guardian itself, making it a valuable tool in controlling the flow of the game. For investors and hobbyists alike, the Invasion set remains a cornerstone of Magic: The Gathering history. The Armored Guardian represents the complex card design philosophy of the time, offering depth without overwhelming complexity. Whether you are building a custom deck or expanding your collection of rare foil cards, this piece from 2000 offers both historical significance and enduring gameplay potential.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Armored Guardian
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Arnie Swekel
Card Stock
English
Foil
{3}{W}{U}
Creature — Cat Soldier
2 / 5
U, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
