The 2000 Invasion expansion with this common Sorcery card, Probe, featuring unique kicker mechanics for versatile gameplay.
Probe
2000 • Magic: The Gathering • Invasion
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Description
The Magic: The Gathering Invasion expansion, released in 2000, remains a cornerstone for collectors and players alike. Within this pivotal set, Probe (Card 66) offers a distinct strategic option for blue mana enthusiasts. As a Sorcery card, it allows players to draw three cards and discard two, providing immediate card advantage. The inclusion of the Kicker mechanic adds significant depth, enabling the caster to pay an additional cost to force a target opponent to discard two cards as well. This dual-functionality makes the card a valuable tool for both deck construction and competitive play. Collectors often seek out individual cards from the Invasion set to complete their collections or to utilize in legacy formats. The Probe card, identified by its specific card number and set code, represents the intricate design philosophy of the early 2000s era of trading card games. Its black and blue color identity reflects the complex interactions between different mana colors during this period. For those interested in the history of Magic: The Gathering, understanding the mechanics and release context of cards like Probe provides insight into the game's evolving strategy.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Probe
Game
Magic: The Gathering
TCG Attributes
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Common
Eric Peterson
Card Stock
English
{2}{U}
Sorcery
U
Card Text
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Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
