The Probe card from Magic: The Gathering's 2000 Invasion set is a versatile Blue sorcery known for its dynamic Kicker mechanic, offering powerful card advantage.
Probe
2000 • Magic: The Gathering • Invasion
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Description
Released in 2000, the Invasion expansion marked a significant era for Magic: The Gathering, introducing complex mechanics that redefined card interactions. Among the 350+ cards in this block, the Probe card (INV 66) stands out as a fundamental Blue sorcery. Designed by artist Eric Peterson, this common card remains a staple for players and collectors who appreciate the strategic depth of early 2000s design. The card’s versatility stems from its Kicker ability, allowing casters to pay an additional {1}{B} to enhance its effects. Without Kicker, Probe allows you to draw three cards and discard two, providing immediate resource acceleration. If Kicked, the effect shifts to force a target player to discard two cards, turning the spell into a potent interaction tool. This dual nature makes it a flexible choice in both aggressive and control-oriented strategies, bridging the gap between card draw and disruption. The Probe card, with its straightforward yet impactful design, represents the era’s focus on player agency and tactical decision-making. Whether you are building a nostalgic deck or seeking to complete your Invasion collection, this card offers a tangible connection to a pivotal moment in Magic’s history. Its enduring appeal lies in its simplicity and effectiveness, qualities that resonate with both veteran players and new enthusiasts exploring the game’s rich legacy.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Probe
Game
Magic: The Gathering
TCG Attributes
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Common
Eric Peterson
Card Stock
English
{2}{U}
Sorcery
U
Card Text
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Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.







