The Psychic Battle card from Magic: The Gathering's Invasion set. A rare blue Enchantment featuring unique targeting mechanics, essential for any serious TCG collection.
Psychic Battle
2000 • Magic: The Gathering • Invasion
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Description
Psychic Battle is a distinct blue Enchantment from Magic: The Gathering’s Invasion set, released in 2000. As card number 68 in the Invasion expansion, this Rare card offers collectors a glimpse into the strategic depth of the early 2000s era of the trading card game. Designed with a mana cost of {3}{U}{U}, it serves as a pivotal tool for players who enjoy complex interaction during gameplay. The card’s design is defined by its powerful effect: when a player chooses one or more targets, every player reveals the top card of their library. The player revealing the card with the highest mana value gains the ability to alter those targets, adding a layer of unpredictability and skill to every encounter. This mechanic makes Psychic Battle a fascinating subject for enthusiasts of the Magic: The Gathering trading card game. Collectors often seek out cards from the Invasion set to complete their historical portfolios or to appreciate the intricate rules interactions that define the game. Whether you are building a vintage collection or analyzing the evolution of card design, Psychic Battle stands out for its clever integration of library manipulation and targeted disruption.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Psychic Battle
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Ray Lago
Card Stock
English
{3}{U}{U}
Enchantment
U
Card Text
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Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
