Scorching Lava is a red instant card from the Invasion expansion, featuring the kicker mechanic to deal damage and prevent regeneration.
Scorching Lava
2000 • Magic: The Gathering • Invasion
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Description
Scorching Lava, card number 164, is a foundational red instant from the 2000 Invasion expansion of Magic: The Gathering. Designed by Mark Tedin, this card exemplifies the aggressive red magic of the era, offering players a reliable removal option with strategic depth. The card's mana cost of one generic mana and one red mana makes it accessible early in the game, allowing for swift responses to threats. The defining feature of Scorching Lava is its kicker mechanic. By paying an additional red mana, the caster can enhance the spell's effect significantly. The base effect deals two damage to any target, a standard removal tool. However, when kicked, the card prevents the target creature from regenerating and exiles it if it would die from this damage. This secondary effect makes it particularly useful against resilient creatures that rely on regeneration abilities, adding a layer of tactical decision-making to its use. Collectors of Magic: The Gathering trading cards often seek out cards from the Invasion set due to its pivotal role in the story arc and its impact on the game's meta. Scorching Lava, as a common card, is a staple in many decks, valued for its efficiency and versatility. Its inclusion in the set highlights the balance between simple utility and enhanced strategic options, a hallmark of well-designed cards in the Magic universe. For enthusiasts of the game, owning a copy of Scorching Lava connects them to a specific moment in Magic's history, where mechanics like kicker began to shape deck construction and gameplay strategies.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Scorching Lava
Game
Magic: The Gathering
TCG Attributes
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Common
Mark Tedin
Card Stock
English
{1}{R}
Instant
R
Card Text
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Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.






