The Judgment foil Cagemail card (Card #7) from Magic: The Gathering offers a unique enchantment effect that boosts power while restricting movement.
Cagemail
2002 • Magic: The Gathering • Judgment
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$0.45
Description
Released in 2002 as part of the Judgment set, Cagemail is a distinct foil card identified by Card Number 7. This Magic: The Gathering product features an Enchantment — Aura design that allows players to attach it to a creature on the battlefield. The card's primary mechanical function provides a +2/+2 power boost to the enchanted creature, while simultaneously imposing a restriction that prevents that creature from attacking. This dual effect creates a strategic choice between raw power enhancement and defensive utility. The card is written in white mana and requires a mana cost of {1}{W} to cast. Designed by artist Scott M. Fischer, this release is part of the JUD set code collection. Collectors often seek out this card for its unique gameplay interaction and the foil finish that distinguishes it within the set. The Judgment expansion remains a notable era in Magic history, and cards like Cagemail represent the creative design philosophy of that time. For enthusiasts of the game, acquiring this card adds depth to any collection focused on the Judgment era or the broader Magic: The Gathering universe. The card's flavor text, "Power often costs too high a price," hints at the strategic trade-offs inherent in its rules. Whether used for casual play or collection purposes, this foil card stands as a tangible piece of gaming history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Cagemail
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Scott M. Fischer
Card Stock
English
Foil
{1}{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +2/+2 and can't attack.
"Power often costs too high a price." —Commander Eesha






