The foil version of Exoskeletal Armor from the 2002 Magic: The Gathering Judgment expansion. This uncommon green Aura offers unique strategic depth for TCG enthusiasts.
Exoskeletal Armor
2002 • Magic: The Gathering • Judgment
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Description
Within this set, card number 114, Exoskeletal Armor, stands out as a versatile green Enchantment — Aura. Its gameplay mechanic allows the enchanted creature to gain power and toughness equal to the total number of creature cards in all graveyards, offering a dynamic advantage that rewards strategic play. The foil treatment of this uncommon card adds significant visual appeal to any collection. Collectors seeking to complete the Judgment set often target this card number for its balanced cost and impactful effect. The design reflects the aesthetic standards of early 2000s Magic cards, making it a desirable piece for those who appreciate the history of the Trading Card Game. Whether you are building a themed deck or focusing on set completion, this card represents a key component of the Judgment roster.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Exoskeletal Armor
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Wayne England
Card Stock
English
Foil
{1}{G}
Enchantment — Aura
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
"We use only what we need—but in times of strife, our need becomes great." —Centaur warrior
