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About This Card

The details of Glory, card number 11 from Magic: The Gathering's 2002 Judgment expansion. This Rare white Incarnation offers unique graveyard recursion and defensive protection mechanics for collectors and players.

Glory

2002 • Magic: The Gathering • Judgment

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Market Value
Raw/Ungraded Market: $7.91
Updated 7 days ago
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  • $7.91
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    Guide Estimate
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 5, 2026

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Product Overview

Description

Glory is a distinctive white creature card from the Judgment expansion, released by Wizards of the Coast in 2002. As card number 11 in the set, it represents a key piece of the white mana base for players seeking flexible defensive options during that era of Magic: The Gathering. The card is classified as a Rare, indicating its relative scarcity within the original print run and its enduring appeal among collectors who focus on the game's mid-2000s expansions. Designed by artist Donato Giancola, this card introduces the Incarnation subtype, a unique classification that distinguishes it from standard creature types. The card features a mana cost of three generic and two white mana, making it a five-mana investment that rewards strategic timing. Its base power and toughness of 3/3 provide a solid board presence, but its true value lies in its activated abilities. Collectors and players appreciate Glory for its dual-function design. It possesses flying, allowing it to evade many common ground-based removal spells. More notably, it offers a graveyard-based ability: by paying two generic and one white mana, the player can choose a color, granting all their controlled creatures protection from that color until the end of the turn. This effect can be activated only if Glory resides in the graveyard, encouraging players to utilize it as a resource rather than keeping it in play permanently. This mechanic highlights the strategic depth of the Judgment set, where graveyard interactions played a significant role in deck construction. For Magic: The Gathering enthusiasts, owning a copy of Glory connects you to a pivotal moment in the game's history. Whether you are building a thematic deck around the Incarnation subtype or simply appreciate the elegance of white mana protection, this card remains a staple discussion point in collector circles. It serves as a tangible link to the strategic evolution of the trading card game, offering both nostalgic value and functional utility for those who enjoy complex, resource-management-focused gameplay.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2002

Series

Judgment

Card Number

#11

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Glory

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Rare

Artist

Donato Giancola

Material

Card Stock

Language

English

Mana cost

{3}{W}{W}

Type

Creature — Incarnation

Power / Toughness

3 / 3

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.

"Glory was gone; Glory was everywhere." —*Scroll of Beginnings*

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FAQ

Frequently Asked Questions

What is the Incarnation subtype in Magic: The Gathering?

The Incarnation subtype was introduced in the Judgment expansion and is associated with powerful, world-altering entities. Cards with this subtype often have abilities that affect the entire board state or interact heavily with the graveyard, distinguishing them from standard creature types.

How does Glory's graveyard ability work?

Glory can be activated from the graveyard by paying two generic and one white mana. When activated, you choose a color, and all creatures you control gain protection from that color until the end of the turn. This allows for strategic defense against specific threats without losing the card's flying ability in play.

Why is the Judgment set significant for Magic collectors?

It is a key set for collectors focusing on the mid-2000s era of Magic: The Gathering, with cards like Glory serving as important examples of white mana strategy.

Cards Named Glory

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