The 2002 Magic: The Gathering Judgment expansion with Phantom Centaur, card number 127. This Uncommon Centaur Spirit offers unique protective abilities for your deck.
Phantom Centaur
2002 • Magic: The Gathering • Judgment
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Description
Phantom Centaur is a notable creature card from the 2002 Magic: The Gathering Judgment set, identified by card number 127 in the set code JUD. Designed as a Centaur Spirit, this green mana card features a mana cost of {2}{G}{G} and a mana value of 4. In gameplay, Phantom Centaur serves as a resilient defender. It enters the battlefield with three +1/+1 counters, providing immediate presence on the board. Its most distinct feature is a protective ability that prevents damage from being dealt to it, contingent on removing a counter. This mechanic makes it a valuable asset for collectors and players looking to understand the defensive strategies prevalent in the Judgment block. As you build your Magic: The Gathering collection, adding cards like Phantom Centaur helps preserve the history of the game's evolving mechanics and artistic styles. Enthusiasts often seek out cards from this period to complete their Judgment set or to study the evolution of creature types and mana costs in the trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Phantom Centaur
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Carl Critchlow
Card Stock
English
{2}{G}{G}
Creature — Centaur Spirit
2 / 0
G
Card Text
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Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
