The Soulgorger Orgg trading card from the 2002 Judgment expansion, featuring artist John Matson's design for this powerful red Nightmare Orgg.
Soulgorger Orgg
2002 • Magic: The Gathering • Judgment
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Description
Released in 2002 as part of the Judgment expansion, Soulgorger Orgg (Card #99) is a distinct entry in the Magic: The Gathering trading card game. This red creature card features the Nightmare and Orgg subtypes, presenting a formidable 6/6 power and toughness profile for collectors and players alike. Illustrated by John Matson, the card represents a significant era in the game's early history, appealing to those who appreciate the foundational design elements of the time. Soulgorger Orgg offers a unique gameplay dynamic, balancing high impact with significant risk. Upon entering the battlefield, it demands a heavy price from the player, yet it provides a mechanism to recover that life total upon its departure. This risk-reward structure makes it a memorable piece for enthusiasts of the format. For collectors, this card is a staple of the Judgment set, identified by its JUD set code and card number 99. Whether you are building a comprehensive collection or seeking specific cards for your library, Soulgorger Orgg stands out as an essential component of the 2002 release. Its presence in the Magic: The Gathering catalog ensures it remains a relevant and sought-after item for hobbyists focused on this expansion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Soulgorger Orgg
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
John Matson
Card Stock
English
{3}{R}{R}
Creature — Nightmare Orgg
6 / 6
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample When this creature enters, you lose all but 1 life. When this creature leaves the battlefield, you gain life equal to the life you lost when it entered.
