The strategic depth of Web of Inertia, an uncommon enchantment from the 2002 Judgment expansion in Magic: The Gathering.
Web of Inertia
2002 • Magic: The Gathering • Judgment
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Description
Web of Inertia, card number 53 from the Judgment set, stands as a defining artifact for Magic: The Gathering enthusiasts. Released in 2002 by Wizards of the Coast, this uncommon enchantment introduces a compelling strategic layer by leveraging graveyard resources. The card’s mechanics allow opponents to exile cards from their own graveyards during their combat phase, creating a tense decision point that can halt creature attacks entirely. This unique interaction makes it a favorite among players who enjoy complex control strategies and mind games. Web of Inertia, illustrated by Don Hazeltine, captures the essence of this era with its distinctive blue mana cost and versatile effect. Completing a set of Judgment cards often requires tracking down specific uncommons like this one, making it a valuable piece for dedicated completists. Whether you are building a competitive deck or expanding your Judgment collection, this card offers both mechanical depth and historical significance within the Magic: The Gathering universe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Web of Inertia
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Don Hazeltine
Card Stock
English
{2}{U}
Enchantment
U
Card Text
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At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Cephalids specialize in lose-lose situations.
