The 2002 Magic: The Gathering Judgment expansion features this foil Wormfang Turtle (#60), an uncommon blue creature with a unique exile-and-return mechanic.
Wormfang Turtle
2002 • Magic: The Gathering • Judgment
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Description
Released in 2002 as part of the Judgment expansion, the Wormfang Turtle stands out as an uncommon blue creature with a distinctive two-part ability. When this card enters the battlefield, it exiles a land you control. If it later leaves the battlefield, that specific land is returned to play under its owner's control. This interaction creates strategic depth for players managing their resource base while keeping the card on the field. As card number 60 in the set, this foil version offers a premium finish that enhances its visual appeal for collectors. The Judgment expansion remains a notable entry in Magic: The Gathering history, and completing the full set often involves seeking out these foil treatments. The Wormfang Turtle's unique mechanics make it a memorable piece for enthusiasts of the game's early 2000s era. Collectors building their Judgment collection will appreciate the foil treatment for its shimmering quality and durability. Whether you are chasing specific cards for your binder or investing in the nostalgia of the Judgment era, this card provides a solid addition. The combination of its clever rules text and the foil finish makes it a favorite among those who value both gameplay utility and aesthetic presentation in their Magic: The Gathering holdings.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wormfang Turtle
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
John Avon
Card Stock
English
Foil
{2}{U}
Creature — Nightmare Turtle Beast
2 / 4
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this creature enters, exile a land you control. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Chainer's admirers keep his dreams alive.
