Chains of Custody is a white Enchantment — Aura from the 2022 Jumpstart expansion, featuring a disruptive ability that exiles opponent permanents.
Chains of Custody
2022 • Magic: The Gathering • Jumpstart
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$0.30
Description
Chains of Custody is a white Enchantment — Aura from the 2022 Jumpstart expansion of Magic: The Gathering, identified by card number 3 in the set. Featuring artwork by Bruno Biazotto, this common rarity card offers a strategic disruption tool for players seeking to control the board state. The card requires a mana cost of {2}{W} to cast, making it a mid-game resource that demands careful mana management. As an Aura, Chains of Custody must be attached to a creature you control, transforming it into a defensive asset. When this Aura enters the battlefield, its triggered ability allows you to exile a target nonland permanent an opponent controls. This exile effect persists only until Chains of Custody leaves the battlefield, creating a temporary but potent removal option that can shift the momentum of a game. The returned permanent does not leave the game entirely, preserving the interaction within the match. Additionally, the enchanted creature gains ward {2}. This keyword ability protects the creature from being targeted by spells or abilities controlled by opponents, unless they are willing to pay an additional {2} mana. This defensive layer complements the removal effect, ensuring that the creature hosting the Aura can survive long enough to exert its disruptive influence. For collectors and players alike, this card represents a classic design philosophy in Magic: The Gathering, blending temporary removal with protective enchantment mechanics. The Jumpstart format emphasizes fun and accessibility, making cards like Chains of Custody valuable additions to any deck builder's toolkit looking for versatile interaction.
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Card Details
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Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Chains of Custody
Game
Magic: The Gathering
TCG Attributes
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Common
Bruno Biazotto
Card Stock
English
{2}{W}
Enchantment — Aura
W
Card Text
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Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)












