The 2020 Magic: The Gathering Jumpstart Mentor of the Meek (Card #121). This rare Human Soldier creature features strategic card draw mechanics for your TCG collection.
Mentor of the Meek
2020 • Magic: The Gathering • Jumpstart
No Listings Available
No listings available right now.
Price History
Description
The Mentor of the Meek, designated as card number 121 in the JMP set code, is a white-aligned Creature — Human Soldier that appeals to collectors and players alike. With a mana cost of {2}{W} and a power and toughness of 2/2, this card offers efficient gameplay value. The card’s primary ability allows players to draw a card whenever another creature with power 2 or less enters the battlefield, provided the player pays {1}. This mechanic encourages strategic deck building focused on smaller creatures, making it a staple for specific archetypes. As a rare card, the Mentor of the Meek is highly sought after by those looking to complete their Jumpstart set or build themed collections around the Human and Soldier subtypes. The artwork by Jana Schirmer and Johannes Voss adds to its visual appeal, while the flavor text hints at the card's narrative context within the game's universe. Whether you are investing in the broader Magic: The Gathering market or simply expanding your library, this 2020 release remains a significant entry in the Jumpstart series.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Mentor of the Meek
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Jana Schirmer & Johannes Voss
Card Stock
English
{2}{W}
Creature — Human Soldier
2 / 2
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
