The 2020 Magic: The Gathering Jumpstart set card Rogue's Gloves (JMP 479). This Uncommon Equipment artifact offers strategic value for TCG enthusiasts.
Rogue's Gloves
2020 • Magic: The Gathering • Jumpstart
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Description
Rogue's Gloves stands as a functional artifact within the Magic: The Gathering Jumpstart set, released in 2020. Identified by card number 479 and set code JMP, this Uncommon Equipment card provides a consistent advantage for players seeking card advantage. The card requires a mana cost of two generic mana to cast, making it an accessible addition to various artifact-focused strategies. Its primary effect allows you to draw a card whenever the equipped creature deals combat damage to a player, rewarding aggressive gameplay with resource generation. The equip cost of two mana further enhances its versatility, allowing players to attach it to creatures as a sorcery. Cyril Van Der Haegen illustrated this piece, capturing the thematic essence of stealth and precision associated with rogues. Collectors of Magic: The Gathering trading cards often seek out Jumpstart cards for their unique design aesthetics and gameplay utility. This product represents a key component for enthusiasts building themed decks or completing the broader Jumpstart collection. The card's straightforward mechanics and thematic flavor text appeal to both competitive players and casual collectors who appreciate the lore of Theros. Integrating this artifact into your Magic: The Gathering library adds depth to your collection and offers strategic options in the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Rogue's Gloves
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Cyril Van Der Haegen
Card Stock
English
{2}
Artifact — Equipment
Card Text
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Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
