The Narnam Cobra (Card #224) from Magic: The Gathering's 2016 Kaladesh expansion. This Common Artifact Snake offers a unique gameplay mechanic for collectors and players.
Narnam Cobra
2016 • Magic: The Gathering • Kaladesh
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Price History
$1.49
Description
The Narnam Cobra, designated as card number 224 in the 2016 Kaladesh expansion, stands out as a distinct entry in the Magic: The Gathering trading card game. As an Artifact Creature with the Snake subtype, this card bridges two different card types, offering a unique mechanical identity within the set. Released during a period when Kaladesh introduced innovative mechanics to the game, this Common rarity card remains a fundamental piece for those building comprehensive collections. For collectors of Magic: The Gathering, the Narnam Cobra represents more than just a gameplay tool; it is a tangible piece of the franchise's evolving lore. The card's text box highlights its ability to manipulate combat dynamics, allowing it to destroy other creatures with minimal damage. This strategic depth has made it a memorable inclusion for enthusiasts who appreciate the creative design philosophies explored during the Kaladesh era. Whether you are focusing on set completion or acquiring cards for specific deck archetypes, this release provides a solid foundation for any Magic: The Gathering library.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Narnam Cobra
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Christopher Burdett
Card Stock
English
{2}
Artifact Creature — Snake
2 / 1
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{G}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Some say tales of the Narnam greenhouse are told to scare the children, but every tale grows from a seed of truth.
