This rare foil enchantment from the Kaldheim expansion delivers unique Saga mechanics, making it a key piece for Magic: The Gathering collectors and players.
King Narfi's Betrayal
2021 • Magic: The Gathering • Kaldheim
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Description
King Narfi's Betrayal, card number 219 in the 2021 Kaldheim expansion, stands out as a powerful enchantment within the Magic: The Gathering trading card game. Designed by Chase Stone, this rare foil card introduces a distinct Saga mechanic that challenges players to manage lore counters while generating significant board advantage. As the Saga progresses, it mills cards from players' libraries and allows the controller to exile creatures or planeswalkers from graveyards, setting up a potent resource engine. For collectors, the Kaldheim set represents a pivotal era in Magic's design history, blending Norse mythology with strategic depth. The foil treatment adds visual appeal, making this card a desirable addition for those building themed collections or completing the Kaldheim set. The card’s blue and black mana cost and three mana value make it a versatile inclusion in various deck archetypes, appealing to both competitive players and casual hobbyists. Its enduring popularity ensures it remains a staple in many players' libraries, while its artistic and mechanical uniqueness continues to attract new fans of the game. Whether you are a seasoned collector or new to the hobby, King Narfi's Betrayal offers a compelling blend of gameplay and collectibility.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
King Narfi's Betrayal
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Chase Stone
Card Stock
English
Foil
{1}{U}{B}
Enchantment — Saga
B, U
Card Text
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
